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Home sweet home show
Home sweet home show











home sweet home show

The sound design in Home Sweet home is also stellar. There is no combat to speak of in Home Sweet Home, with Tim (wisely) turning tail and hiding every time he sees a spirit. Home Sweet Home – Hide And Seekīeyond exploring and solving puzzles, the bulk of the gameplay involves playing hide and seek with the various spooks and ghosts that stalk Tim. There are also a couple of nifty storytelling sequences that take place as Tim wanders his home repeatedly, and the rooms subtly change each time he enters them, denoting the passage of time and his mental deterioration. If barred from moving forward, it is sometimes a good idea to simply turn around, as a door that wasn’t present before may have mystically appeared. In a move that I recognized from Layers of Fear (another recent scare-fest), floorplans often rearrange themselves behind the player. The game nonetheless does its best to keep players off balance, as the environments often shift and change around the player as you move through them. There isn’t a lot of interactivity going on here, and most objects and scenery represented in the game are just for show, placing Home Sweet Home right outside of the “walking simulator” category. Most, however, simply require the player to acquire a nearby object to interact with an environmental barrier (including one game of “find the keys” in Tim’s house that had me ripping my hair out).īeyond the obvious objects that are needed to move forward, everything else in the game is simply wallpaper. A few of the puzzles are extremely clever, requiring the player to search the environment for clues and then perform some mental gymnastics to come up with the solutions. Progression is occasionally gated off by some insidious puzzles. While I thought that I had been picking my way slowly through the environments for clues, I was clearly looking in the wrong places. The vaguest sketches of story are revealed through environmental clues (logs, diary entries, newspaper clippings), but many of these story items are so well hidden that the story might go right over many players heads.Īfter one level that I had meticulously explored, I was shocked to see that I had only found three of eighteen collectable items.

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#Home sweet home show series

The majority of Home Sweet Home is extremely linear, following Tim as he explores a series of environments in his quest to locate Jane, avoiding ghosts and solving puzzles.













Home sweet home show